purplecat: Drawing of the Seventh Doctor (Who:Seven)
[personal profile] purplecat

Doctor Who Time Lord Create your own Adventures in Time and Space cover.  The Doctor leans over a diorama of himself and Ace and picks up a Cyberman.


I ran adventures with this Doctor Who Game once or twice. It worked well with Who fans who were interested in the genre and not that interested in mechanics. It worked less well with role-players who quickly saw which characters were over-powered and then exploited them.

I have the FASA game, though I've never really investigated it properly and I now have the Cubicle 7 game as well. I really should get my act together and run something for one of them.

(no subject)

Date: 2022-07-02 05:07 pm (UTC)
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
From: [personal profile] vivdunstan
I’ve roleplayed in a play by forum campaign of linked Doctor Who adventures. We played using Call of Cthulhu RPG rules, and the games were suitably horror themed. The Time Lord (not the Doctor) and companions faced enemies in 1930s British Museum, far future Pluto, 1970s Dunwich in Suffolk, Ancient Rome around the time of Julius Caesar, and wartime blitz hit London. I had to drop out after that because my neuro disease meant I couldn’t keep up with the games, constantly forgetting stuff. It didn’t help that as forum games they were very prolonged, and my memory was really shot! But great fun. Someone else is continuing to play my character - a young Scottish history schoolteacher from the 1950s, one of the companions - in continuing adventures in 16th century France. The Time Lord also recently regenerated.
Edited Date: 2022-07-02 05:09 pm (UTC)

(no subject)

Date: 2022-07-03 03:50 pm (UTC)
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
From: [personal profile] vivdunstan
I think we used the usual sanity rules, though the Keeper/GM may have been creative in how he applied temporary insanities etc. It was a good fit. Especially for the more gothic horror type Who stories, along the lines of those in the 1970s. Trying to avoid combat was yes key too. Though my character survived being shot in the forehead once! But yup, it was more about using ingenuity and persuasion than fighting.

(no subject)

Date: 2022-07-02 06:14 pm (UTC)
senmut: modern style black canary on right in front of modern style deathstroke (Default)
From: [personal profile] senmut
I think I only ever saw the FASA game.

(no subject)

Date: 2022-07-03 03:54 pm (UTC)
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
From: [personal profile] vivdunstan
The Cubicle 7 game has gone through a number of iterations over a good number of years, with it often going out of print partially for a while. The newest version has Thirteen on the cover. Earlier ones included Twelve and Ten. On the core rulebook. I’ve had it since the David Tennant cover, and got a good number of the incarnation-specific books. Though those are more about adventuring in the TV stories and with the TV companions for each incarnation. There are also separate setting/adventure books.

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