purplecat: Hand Drawn picture of a Toy Cat (agents)
[personal profile] purplecat
My recent conference trip was to AAMAS 2007 (which stands for Autonomous Agents and Multi-Agent Systems). This was my first agents conference so I was quite interested to find out what the rest of the field is like (outside my particular corner which involves verifying that NASA robots can pick up rubbish on Mars*). For the uninitiated, agents involve thinking about your computer program as a collection of mini-programs that can be co-ordinated to do what you want - particularly useful of course when (as with teams of robots) you really are dealing with a selection of mini-programs.

What quite surprised me was that a number of senior figures in the field believe that agents are going to save the world - although they wouldn't put it quite like that. The most concrete example came in the second keynote talk by Jeffrey Kephert of IBM. His team had developed a system where agents were used to regulate the allocation of resources (i.e., CPU cycles) in data centres. I've forgotten the exact figures but I think that if energy saving were included as a desirable quality in the negotiations then they could actually improve power efficiency in such centres by 15%. He added that if all the data centres in America could reduce power consumption by 30% it would equate to a 1.7% reduction in world-wide carbon emissions. This work has not yet be turned into a product, but coming out of IBM it isn't impossible that this could happen.

Agents are not viewed, however, as simply a technological solution to the greenhouse effect. They are also used in "social simulation" in order, in some cases, to develop policy. It wasn't clear if anyone was actually working on this in relation to energy consumption, but it was clear that some people, at least, thought that agent modelling would have a part to play in the development of policies to reduce energy consumption.

So there you go. In my previous corner of Computer Science our biggest ambition was to stop airplanes falling out of the sky (and, this being the way of things, to make sure missiles hit the things they were pointed at - as opposed to, say, civilians). The agents people have clearly set their sights much higher than that.

*at least I hope the NASA robots will feature in a concrete fashion at some point since I need to compete with the inherent cool factor of B.'s dinosaurs.

(no subject)

Date: 2007-05-23 02:08 pm (UTC)
ext_189645: (Default)
From: [identity profile] bunn.livejournal.com
I'm sorry. I've tried really hard, and I can't stop imagining your agents as very small people wearing sweeping raincoats and soft hats, each equipped with a tiny magnifying glass...

(no subject)

Date: 2007-05-23 02:09 pm (UTC)
From: [identity profile] king-pellinor.livejournal.com
Sorry, did you say you're researching Robot Dinosaurs From Mars?

Neat :-)

(no subject)

Date: 2007-05-23 03:06 pm (UTC)
From: [identity profile] kargicq.livejournal.com
Just today I saw the following message (excerpt) on the comp-neuro mailing list. It meant nothing to me at all, but maybe you want to contribute?

Neuromancer

CALL FOR CHAPTERS
Proposals Submission Deadline: 8/12/2007
Full Chapters Due: 12/16/2007

https://igi-pub.com/requests/details.asp?ID=213

Agent-Based Societies: Social and Cultural Interactions
A book edited by Goran Trajkovski, South University, Savannah, GA, USA
Samuel G. Collins, Towson University, Towson, MD, USA

OBJECTIVE
Multiagent systems, we submit, cross-disciplinary boundaries by focusing on society and culture as emerging from the interactions of autonomous agents. Poised at the intersection of AI, cybernetics, sociology, semiotics and anthropology, this strand of multiagent systems research enables a powerful perspective illuminating not only how we live and learn now, but also, through focusing on emergence, how we anticipate a human future premised more an more on the interactions between human and non-human agents.

gtrajkovski@southuniversity.edu
http://www.gorantrajkovski.info

(no subject)

Date: 2007-05-23 06:21 pm (UTC)
From: [identity profile] philmophlegm.livejournal.com
Dinosaurs? Cool!


(Sorry - presumably you get that a lot.)

Have a David Banks icon as an apology.

(no subject)

Date: 2007-05-23 10:42 pm (UTC)
From: [identity profile] philmophlegm.livejournal.com
34mph! Scary.

What is Bill's particular line of academic interest?

(no subject)

Date: 2007-05-24 01:00 pm (UTC)
From: [identity profile] philmophlegm.livejournal.com
That's interesting. Something that produces 3D representations of cave systems.


Something makes me want to ask you the following question:

Have you ever used, or have you ever been tempted to use, one of these 3D representations of a cave system in a role-playing game?

(no subject)

Date: 2007-05-24 01:18 pm (UTC)
From: [identity profile] philmophlegm.livejournal.com
Ooh - Yealmpton. That's not far from us. We stayed one night of our honeymoon at Kitley House Hotel, which must be pretty near those caves.

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