Out of interest has anyone on my flist ever emailed a GM and asked for extra experience?
As a novice GM I'm a little surprised to be in receipt of such an email, especially since I don't feel I've been particularly stingy with XP* and I've made it clear that it is automatically available for writing campaign diaries and cooking for the roleplaying session.
* we're playing Warhammer and I'm aiming for 30-40 XP per session which means players can buy a new skill or take an ability advance every 2 to 3 sessions.
As a novice GM I'm a little surprised to be in receipt of such an email, especially since I don't feel I've been particularly stingy with XP* and I've made it clear that it is automatically available for writing campaign diaries and cooking for the roleplaying session.
* we're playing Warhammer and I'm aiming for 30-40 XP per session which means players can buy a new skill or take an ability advance every 2 to 3 sessions.
(no subject)
Date: 2007-11-25 09:26 pm (UTC)Mind you, it's seventeen years since I ran any game that had experience points.
(no subject)
Date: 2007-11-26 02:42 pm (UTC)(no subject)
Date: 2007-11-26 03:08 pm (UTC)This is made worse by the wide range of skills, so people being competent (skill-3 is a professional level of skill) is rare, so any advancement at all becomes a significant amount.
Traveller is a great game if you're a harsh GM :-)
(no subject)
Date: 2007-11-26 09:24 am (UTC)Unless you've been penalising one player severely, which I doubt, there should be no need for this. You set the speed you want the campaign to progress at. If they can't handle that you might seriously want to think about looking for a new player.
Once that one's character dies in a freak rock falling incident.
Sheesh. More? Who does he think he is Oliver Twist?
(no subject)
Date: 2007-11-26 02:26 pm (UTC)Bit worried about the "often" in that sentence, since I've yet to find someone else whose _ever_ done this (discounting munchkins in LARP - and of course, students wanting more marks).
(no subject)
Date: 2007-11-26 02:27 pm (UTC)(no subject)
Date: 2007-11-26 03:16 pm (UTC)Make a story line of turning him to Chaos. :D
(no subject)
Date: 2007-11-26 03:34 pm (UTC)...he's still complaining about that, and explaining why it was a good thing that he got the ship sunk.
(no subject)
Date: 2007-11-26 03:37 pm (UTC)But I'm evil.
(no subject)
Date: 2007-11-26 03:41 pm (UTC)Besides it wasn't obviously Sauron giving out the fate point, and if you genuinely believe the world is better off without that particular ship then is must have been some friendly sea spirit...
(no subject)
Date: 2007-11-26 04:04 pm (UTC)(no subject)
Date: 2007-11-26 01:44 pm (UTC)One thought is that by giving XP for things the player does, rather than what the character does, you may be giving the impression that XP are fairly arbitrary - devaluing them a bit, perhaps. Especially if you're being generous with them.
I'm right behind extra XP for IC stuff and good roleplaying, but I'd be tempted to give non-XP rewards for OOC actions: if you cook, then the next adventure will be aimed more in the direction you'd want it to go, for example.
(no subject)
Date: 2007-11-26 02:32 pm (UTC)(no subject)
Date: 2007-11-26 03:03 pm (UTC)If you're going for 30-40 per session, then maybe give people 25 for turning up plus gold stars each worth 5, awarded at your discretion for whatever you think fit - good roleplay, timely luck on the dice, witty-one-liner, dinner, etc (though I'd probably stay IC or at least game-related).
My XP-giving (such as it has been recently ) has been along the lines of "I want to get you half-wayish to leveling up, so you can have 1,000 each except that Alice gets 1,200 because of her spells saving the day and Bob gets 1,100 for bluffing the inn-keeper so well."
As (in D20 at least) experience is worthless until you cross the level threshold, then (so long as no-one gets to level up ahead of anyone else) no-one gets handicapped but some people think they've been rewarded.
XP: the opiate of the players ;-)
(no subject)
Date: 2007-11-26 01:57 pm (UTC)(Mind you, I've only had one gaming session since email was invented, or at the very least since it came into common currency. *feels old*)
(no subject)
Date: 2007-11-26 03:38 pm (UTC)(no subject)
Date: 2007-11-26 03:41 pm (UTC)(Not that I ever did that either, I hasten to add!!!)
(no subject)
Date: 2007-11-26 03:42 pm (UTC)(no subject)
Date: 2007-11-28 08:01 pm (UTC)