purplecat: Hand Drawn picture of a Toy Cat (roleplaying)
[personal profile] purplecat





I bought this hat at Summerfest. At the time of purchase I considered it a rather distinctive item, but about three hours later half the bar staff, several players and two of the traders all owned similar hats and suddenly I was slavishly following a trend.

I still think it was a cool hat.

I bailed out of summerfest early. I had a cold coming on and took the advice of the rest of the bar staff that they could manage fine without me and that I looked a bit peaky. People probably didn't want me breathing on their food in that condition anyway.

I was there for the 35 deaths in the first battle and some of the muted conversations about monster etiquette that followed. No one wants to die (or get otherwise shat upon - e.g. having items stolen from the camp) because the refs are trying to prove an OOC point, but people are generally prepared to die if the players mess up. Telling the difference is somewhat hard.

(no subject)

Date: 2014-09-08 08:18 pm (UTC)
From: [identity profile] wellinghall.livejournal.com
That is, indeed, a very fine hat.

(no subject)

Date: 2014-09-09 01:09 pm (UTC)
From: [identity profile] king-pellinor.livejournal.com
You should bear in mind that Keith had been selling those for a couple of days, but it was only when you started wearing one that they started flying out of the shop :-)

(no subject)

Date: 2014-09-09 09:57 am (UTC)
From: [identity profile] ladyofastolat.livejournal.com
It is indeed a splendid hat... but you were the trend-setter. You could have charged the trader commission, since he got several purchases as a result of you modelling his fine range of hats to everyone who dropped by for cake. :-)

(no subject)

Date: 2014-09-09 11:53 am (UTC)
From: [identity profile] ladyofastolat.livejournal.com
I missed a trick here. What I really need before next year is a nice, warm jacket-like thing, which will keep me warm when the sun goes down, but without impeding my arms like a cloak does. I should have commissioned one from a trader - free, but on the understanding that at least 10 times an evening, I would loudly exclaim how lovely snuggy warm it was, and how comfortable, and that my fellow bar staff would frequently exclaim about how nice it looked.

(no subject)

Date: 2014-09-09 12:58 pm (UTC)
From: [identity profile] king-pellinor.livejournal.com
I'll see what I can do :-)

(no subject)

Date: 2014-09-09 01:09 pm (UTC)
From: [identity profile] king-pellinor.livejournal.com
About the deaths: the explanation I've seen most held since Summerfest is that the players cocked up by not researching the big bad enough to know that he would explode on death - this seems to be due to normal mechanics that are well understood by those who understand such things well, so shouldn't have come as too much of a surprise had people looked into it. Also, having the whole player party mobbing the big bad is just asking for trouble anyway :-)

My own feeling is that this could give you 50 irresistible strikedowns, but I think the follow-up to that, where the remaining few monsters and players skirmished lop-sidedly (with most of the fighting players on the floor, but all the monsters being fighters), was reffed harshly/poorly. Monsters should be prone to fleeing when their side is clearly losing (I have a 75% survival rate when playing goblins, for example) or suffers a major set-back, and telling a dozen surviving players to clean up 50 strike-downs is enough of a challenge and RP opportunity all by itself.

So, half and half really. Part player cock-up / poor battlefield discipline, and part the reffing.

On the camp attacks, I feel a bit fed up because the monsters were left unopposed largely because the refs were explicitly hurrying players out of the compound - and I heard a couple of comments as we left along the lines of "of course, the other half of the adventuring community is here really, so they're not a threat". That sounds like a miscommunication - between refs and players, or between refs and refs, or both.

(no subject)

Date: 2014-09-09 02:15 pm (UTC)
From: [identity profile] king-pellinor.livejournal.com
I think one other problem with the deaths was that we thought we'd won the battle (IIRC I was turning to leave the field!) when the last big bad came up, somewhat unconnected from the ones we'd been fighting before. That meant it was more of a "it was hard and we won, and then it all went wrong" than "it was really tough but we came through in the end".

The graph started high and ended down, instead of starting low and going up.

I thought camp attacks actually finished rather earlier than they have in some earlier years.

(no subject)

Date: 2014-09-09 02:41 pm (UTC)
From: [identity profile] ladyofastolat.livejournal.com
You saw morale at its lowest point, that's for sure. My perception (as a non-player, watching on the outside and only seeing the bar) was that the final evening had a much better and happier atmosphere than last year's, at least in the bar. We sold a lot of cocktails - cocktail sales being my informal barometer of how happy and relaxed people feel. There were a lot of happy groups sitting laughing round tables in the bar. Last year, the last night in the bar was very flat - although not because of DEATH! but because a lot of the characters were stuck interminable meetings that they wanted to escape, but couldn't.

Profile

purplecat: Hand Drawn picture of a Toy Cat (Default)
purplecat

February 2026

S M T W T F S
123456 7
891011121314
15161718192021
22232425262728

Tags

Style Credit

Expand Cut Tags

No cut tags