- Mutants and Masterminds
- Wraith: The Oblivion
- Aeon limited edition
- Star Wars Core Rulebook (dhampyresa, do you want this? I'm happy to send it to you--it's Wizards of the Coast's d20 system)
- Mage: The Ascension (we may already have this BUT I DON'T CARE)
- Changeling Storyteller's Guide (now I just have to find the core book for Changeling)
- Wraith Player's Guide
- Battlefleet Gothic 2002 Annual (I looooooooove the aesthetic of the Battlefleet Gothic miniatures and am sorry I only own one, which is still unassembled in its blister pack)
- Earthdawn (I used to own this before my stepmother threw it out)
- Ars Magica (ditto)
- and a stray issue of Playboy July 1995 because it was sitting there lonely and I am easily amused
PLEASE, VAN, CONTINUE ACQUIRING AND SELLING USED RPGs. I WILL COME BUY THEM!!!
This is like Christmas.
Since then I have made a point of reading books on game design when I can find them, and the occasional article on the web. While I have released a couple of small interactive fiction games (IFs) and the narrative game Winterstrike (Failbetter Games), I don't really consider myself a game designer. It's more in the nature of something I do on the side because I find it illuminating to consider alternate ways to approaching narrative; I think primarily as a writer of static fiction. And for the purposes of the hexarchate, it's research because I decided that one of the factions (the Shuos) abuses game design techniques in their pedagogy, and one of the characters (Jedao) is a gamer.
The Kobold Guide to Board Game Design, ed. Mike Selinker, is a collection of essays by various designers. I was originally going to read the book through and do a report on the book overall, but I liked the essays enough to do individual reports on some of them. ( cut for length )
Thank you to the person who donated this book!
Freelancer! From the distant future the Factions bring you our Mutant Chronicles Bundle featuring the 2015 Third Edition of Mutant Chronicles, the dieselpunk techno-fantasy RPG of future darkness from Modiphius Entertainment. With its fast-playing, cinematic "2d20" system designed by Jay Little (Star Wars: Edge of the Empire), Mutant Chronicles 3E is a thrill ride across a Solar System beset by megacorporate intrigue and the invasion of a terrible alien force.
Tomorrow I'll go buy some bootees etc.
"The Solar System is a roaring mayhem of death and war. The Earth has been swept clean by the violent onslaught of the Dark Legion's monstrous hordes and Undead Legionaries. In the enormous cities of Venus, Mars, and the Outer Planets, heretics devoted to destruction stalk gloomy alleys, spreading their teachings of greed, jealously, and war. With technology failing due to the insidious effects of the Dark Symmetry, humanity must fight the Dark Legion while dealing with infighting and conspiracy from within.
Mutant Chronicles is a full-throttle dieselpunk techno-fantasy RPG, a thrill ride across a Solar System beset by megacorporate intrigue and the invasion of a terrible alien force. Originally published in 1993 by the Swedish company Target Games (now Paradox Entertainment), Mutant Chronicles grew into a franchise, with a Doom Trooper trading card game, three boardgames, a video game, the massive Warzone miniatures game, and two editions of an RPG. More recently there was a 2008 film, a pre-painted miniatures game from Fantasy Flight Games and, last year, a reboot of Warzone by Prodos Games.
In a successful January 2014 Kickstarter campaign, Modiphius Entertainment funded a licensed Third Edition of the Mutant Chronicles RPG and a full support line. The new version uses a fast-playing, cinematic "2d20" system designed by Jay Little (Star Wars: Edge of the Empire). The same system powers the new Modiphius Conan RPG and its forthcoming Star Trek game.
This all-new offer presents the complete 496-page Mutant Chronicles Third Edition corebook along with many faction guides and the Dark Symmetry Campaign. We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to the charity chosen by Chris Birch of Modiphius Entertainment, Vision Rescue. "Modiphius has chosen to support Vision Rescue through a number of different projects," says Chris. "Our goal is to raise US$20,000 for a Vision Rescue Bus."
The total retail value of the titles in this offer at launch is US$119. Customers who pay just US$12.95 get all four titles in our Starter Collection (retail value $52) as DRM-free .PDF ebooks, including the complete 496-page Mutant Chronicles Third Edition rulebook (retail price $20), the Mutant Chronicles Player's Guide extracted from it (retail $10), and two faction books about the megacorporate nation-states of the Solar System: Capitol Source Book (retail $9.50) and Imperial Source Book (retail $12.50).
Those who pay more than the threshold (average) price, which is set at $19.95 to start, also get our entire Bonus Collection with five more titles worth an additional $67, including the Dark Symmetry Campaign (retail $15) that covers the setting's calamitous early history, and the Bauhaus, Mishima, Cybertronic, and Brotherhood Source Books (retail $13 apiece)."
At least one more title will be added after launch. "When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early."
I'll be honest, I'm pretty sure this isn't my sort of game, and I probably won't be checking it out, but as with all these bundles it looks like you get a lot for your money.
It's challenge time!
Comment with Just One Thing you've accomplished in the last 24 hours or so. It doesn't have to be a hard thing, or even a thing that you think is particularly awesome. Just a thing that you did.
Feel free to share more than one thing if you're feeling particularly accomplished!
Extra credit: find someone in the comments and give them props for what they achieved!
Nothing is too big, too small, too strange or too cryptic. And in case you'd rather do this in private, anonymous comments are screened. I will only unscreen if you ask me to.
I have it testing here so you can look through the css. If you could help me out a bit D: I would be very grateful.
Prompt: "ghost consciousness."
The house had lain ruined for decades upon decades, quiescent at the edge of the town. Once, it was said, a fine family had dwelled there, wealthy at first, much given to parties and entertainments. The oldest people in the town still remembered the parties: the music of string quartets, and cakes decorated with spun-sugar ornaments, and couples dancing gaily through the night. But now none of the windows had glass in them anymore, save for a few sharded teeth, and the wind blew freely through the rooms where people had once gathered to gossip.
Nevertheless, the house was not entirely uninhabited. A ghost remained attached to the house, and it murmured to itself during the long winter nights, singing tuneless ghost-songs of the shapes that shadows make in the dark, and the sounds that mirrors make when no one is around to hear them, and footsteps in the distant wood. The ghost did not remember the name of the person it had been, once upon a time, but neither did this make it unhappy.
In time a pregnant cat moved into the house for the shelter it offered. The ghost did not remember much about cats, except that they liked cream, and it had no such thing to give the cat. But it had other things to offer. It encouraged the old closets to throw their doors open and disgorge their rotted linens so that the cat would have something to nest in, and it offered all house's hiding places, as well as the lullaby of the crooning wind.
For her part, the cat was a pragmatist. She did not share human prejudices against ghosts, and a ruined house was as good as any other place for her to raise kittens. She merely made sure that there were no raccoons or the like already occupying the place, and then she set to building her nest in earnest.
Cats are not the most talkative of folk, but this cat was friendlier than most. She asked the ghost why it lingered in the house, instead of going to its rest the way humans usually did. While she didn't always put credence in human stories, she had heard that ghosts usually stayed in the realm of the living because they had left some task unfinished.
The ghost said to the cat, "The only task is the task of the house itself. It was my home when I lived, and it remains my home in death."
"Then I am sorry I cannot help you," the cat said, dismayed in spite of the very pressing matter of the kittens she expected to arrive in a matter of days. "A human could help you restore the house, but I am a cat. I may have clever paws and whiskers, but they are no good for building."
The ghost's laughter gusted through the house, although it tried to keep the worst of the cold from the cat. "What do I care about restoration?" it said. "Perhaps once, when I had flesh, it would have mattered to me. But now I am a creature of shadows and dust and ash, and this house suits what I am now. I can keep it safe for you and your kittens. They can play in the house's halls and grow to adulthood without fear of being chased out by human owners; is that not enough?"
"If that is the case," the cat replied, "I shall gratefully accept your hospitality, and my kittens and I will keep your house free of mice."
"It is a very old bargain," the ghost said, "and if it suits you, it suits me."
Two days later, the kittens were born without fuss, or more fuss than the usual, anyway, and in the years to come, generations of cats made their home in the house. They probably live there still. As for the ghost, it has been busy adding the songs of cats to its repertoire. The result is noisy, but none of them mind.
- For want of a comma the husband was lost: "The novel features the author's minor series character the ex-Empress Irene, who has by this time abdicated her throne and Benjamin Trafford." /lol, wikipedia
- Reading, books 2017: 51. Having moaned about my inability to read, due to both disability (seasonal and relapsing) and my inability to pick reading material that suited my mood (which was as irritable as my eyes, lol), I then had enforced extra indoor time because I was under the weather, LITERALLY, and am now on course for my goal of 104 books in 2017. ::wryface::
40. Assassination Classroom 5, by Yusei Matsui, 2015, comic. Good, boysy, not hooking enough for me to spend £100+ on the whole story though. :-) (4/5)
42. Hellcat!, vol.2, Don't Stop Me-ow, by Kate Leth and Brittney L. Williams, 2017, comic. Good scripting from Kate Leth and perfect art from Brittney Williams but this volume didn't do much for me as it consists of what seemed a rushed conclusion to the Hedy frenemy storyline (although I presume she'll recur), an interruption for the tedious Civil War event (although Leth does her best and delivers an episode centring on female friendship), the obligatory supervillain ex-boyfriends plot (trying to mock the tropes, I suspect, but without enough depth to pull it off imo), then part of a Black Cat girl gang story that didn't grab me enough to care about the ending. There were two small continuity fails, one in which Hellcat forgets she applied to be Jessica Jones' babysitter (a job that eventually went to Squirrel Girl, lol), and one in which Bailey (and the writer) seems to have forgotten she can use her magic bag to escape by teleporting as she does in the first volume to escape Hellcat and mall security. Although I did like the deliberate ret-con explaining Patsy's mom trying to sell her soul. I've bought Ms Leth's Spell on Wheels trade too [ ↓ see below]. (4/5)
46. Moon Girl and Devil Dinosaur, vol. 2, Cosmic Cooties, by Amy Reeder, Brandon Montclare, Natacha Bustos, and Marco Failla, 2017, comic. ♥ ♥ ♥ (5/5)
• Now a mealtime catchphrase :-D : "Enough! We will not discuss this at the feasting vestibule."
50. Spell on Wheels, by Kate Leth, Megan Levans, and Marissa Louise, 2017, comic, is basically a road trip version of Practical Magic but with a more diverse cast. As ever Kate Leth excels at writing comedy and light adventure, and Megan Levens' art is perfect for the story. The subplot about drugs and alcohol at a party being used against a woman was well done and solidly blamed the perpetrator (not the victim). I did have two small quibbles but only one worth mentioning: this is at least the fourth ex-boyfriend revenge plot I've read in only three trades by Ms Leth and although she does them well, with nuances, and I recognise this is an aspect of women's lives that's been underrepresented in most mediums and genres of fiction (with the honourable exception being chicklit, obv), I hope she'll expand her storytelling repertoire before it becomes too repetitive. I did like the implication that our heroines' team raison d'etre is finding new magic users, which is necessary because power isn't (and shouldn't be) hereditary. (4/5)
My ancient scanner and the flickr resizing don't do the art any favours so my apologies to Ms Levens but that panel was too funny not to post! Good lettering too, lol. :-D
Having cashflow problems, some of which are my fault, and some of which are other people's fault, and all of which are beyond my control and therefore incredibly frustrating.
Cashflow problems meaning I am having to cancel on commitments, which I hate doing.
Politics in general is full of arseholes who keep arsing.
Work is frustrating, because I can't do the things I need to do for various stupid reasons (also beyond my control).
Have had no sleep and lots of pointless arguments with members of household, which means I am dangerously low on spoons, grumpy and frazzled.
And to top it all, my right tit is a big scabby painful mess.
Here's hoping you lot are all a bit happier...